You should then have something which looks similar to what I have below. Once you've set your colors click on Filter > Render > Clouds. Set your primary and secondary color pallets to a solid white and black. The size of your texture must always be a power of two with a maximum of 2048. Open up Photoshop and create a new 2048 by 2048 pixel image. There are many different methods and techniques when it comes to creating weapon finishes. This guide has been created to get inexperienced users started. In this tutorial we will be creating a basic digital camouflage pattern using Photoshop filters. The black space in between would be ignored. If we were to overlay our pattern, the only areas which would be visible would be the areas within the green border. The UV sheet will determine which areas of the texture file are visible when applied to the model.īelow is the UV sheet for the AWP. 3D models are unwrapped to form a UV sheet.
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